my video games

Idlenet (TBD)

test

Idlenet is an incremental game that I’ve been developing since 2022, made with LÖVE in Lua.

It’s about managing a growing network, is set in an alternate present, and will most definitely not be accurate.

It will be released for free on Windows, Linux, and macOS first through itch.io and eventually Steam once it is fully cooked. The game’s source code will also “soon” be available on sourcehut under the MPL-2.0.

Heavily inspired by the games Kittens Game, Bitburner, Trimps, Your Chronicle, Orb of Creation, and Idling to Rule the Gods.

Crackhead Jack (2016, 2020)

The Adventures of Crackhead Jack is a game that I made with RPG Maker VXAce in 2016, released for free on GameJolt.

In late 2020 I re-released the game with the “Overdose Edition” subtitle on Steam for $5, featuring an aesthetic update and story rewrite after trying out drugs. It also has an original soundtrack thanks to some very talented friends; they get the OST sales.

You play as a man named Jack who is joined by two cultists to get back his crack that was taken by the police.

It’s a short and mechanically simple RPG filled with inside jokes and esoteric references, originally a South Park-style parody of Vinesauce Joel’s BBQ Quest. The Cyanide & Happiness-style graphics were made by hand with a mouse and crap Wacom tablet in Paint.NET.

GameJolt garbage (2013-2015)

While I was in middle school I made a bunch of shitty small unfinished games that I released on GameJolt. They’re made with the GameMaker Language in GameMaker Studio 1.4. They’re not really worth talking about; two barebones idle games and an unfinished platformer.